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Redis Eviction Deep Dive: LRU vs LFU vs TTL Engineering Trade-offs

Textbook LRU uses a doubly-linked list + HashMap. But why does Redis use “approximate LRU”? This post dives into Redis source code to analyze the engineering trade-offs behind different eviction strategies.

1. Redis Memory Eviction Strategies

1.1 Configuration Options

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# redis.conf
maxmemory 1gb
maxmemory-policy allkeys-lru

Available policies:

PolicyScopeAlgorithm
noeviction-Reject writes
allkeys-lruAll keysApproximate LRU
volatile-lruKeys with TTLApproximate LRU
allkeys-lfuAll keysApproximate LFU
volatile-lfuKeys with TTLApproximate LFU
allkeys-randomAll keysRandom
volatile-randomKeys with TTLRandom
volatile-ttlKeys with TTLEvict by TTL

1.2 Why Not Use Exact LRU?

Textbook LRU:

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type LRUCache struct {
    capacity int
    cache    map[string]*Node
    head     *Node  // Most recently used
    tail     *Node  // Least recently used
}

// On every access, move node to head
// On eviction, delete tail node

The problems:

  1. Memory overhead: Each key needs 2 extra pointers (prev/next), 64-bit system = 16 bytes/key
  2. Concurrency overhead: Every read mutates the list, requiring locks
  3. CPU cache unfriendly: Linked list nodes aren’t contiguous in memory

Redis can have millions or even billions of keys. These overheads are unacceptable.

2. Redis Approximate LRU Implementation

2.1 Core Idea

Redis’s approach:

  1. No global linked list
  2. Each key stores last access timestamp (24 bits = 3 bytes)
  3. On eviction, randomly sample keys and evict the oldest

2.2 Source Code Analysis

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// src/evict.c
int freeMemoryIfNeeded(void) {
    // Called when memory exceeds limit
    
    while (mem_used > maxmemory) {
        // Sample N keys
        struct evictionPoolEntry pool[EVPOOL_SIZE];
        
        for (int i = 0; i < server.maxmemory_samples; i++) {
            // Randomly pick a key
            dictEntry *de = dictGetRandomKey(dict);
            
            // Get access time
            unsigned long idle = estimateObjectIdleTime(o);
            
            // Add to sorted pool
            evictionPoolPopulate(pool, de, idle);
        }
        
        // Evict the oldest in pool
        bestkey = pool[0].key;
        deleteKey(bestkey);
    }
}

2.3 Timestamp Storage

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// src/object.c
typedef struct redisObject {
    unsigned type:4;
    unsigned encoding:4;
    unsigned lru:LRU_BITS;  // 24 bits
    int refcount;
    void *ptr;
} robj;

// Update access time
void touchObject(robj *o) {
    o->lru = LRU_CLOCK();  // Lower 24 bits of current time
}

// Estimate idle time
unsigned long estimateObjectIdleTime(robj *o) {
    unsigned long lruclock = LRU_CLOCK();
    if (lruclock >= o->lru) {
        return lruclock - o->lru;
    } else {
        // Clock wraparound
        return (lruclock + (1 << LRU_BITS)) - o->lru;
    }
}

Precision: 24 bits representing seconds wraps around every ~194 days. Good enough.

2.4 Impact of Sample Size

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# Default: sample 5 keys
maxmemory-samples 5
SamplesHit RateCPU Overhead
1~80%Very low
5~93%Low
10~97%Medium
Full scan100%Unacceptable

Engineering trade-off: Sampling 5-10 keys gets you close enough to exact LRU.

3. LFU: Frequency-Based Eviction

3.1 The Problem with LRU

Assume cache capacity of 3:

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Access sequence: A A A A B B C D E
LRU state:
  [A]
  [A] (accessed A 4 times)
  [B, A]
  [B, A] (accessed B 2 times)
  [C, B, A]
  [D, C, B]  ← A gets evicted!
  [E, D, C]

A was accessed 4 times but got evicted just because it wasn’t accessed “recently”. That’s not ideal for many use cases.

3.2 Redis LFU Implementation

Redis 4.0 introduced LFU, reusing the same 24-bit lru field:

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+--------+--------+
| 16 bits | 8 bits |
| timestamp | counter |
+--------+--------+

Counter decay:

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// On each access
unsigned long LFUDecrAndReturn(robj *o) {
    // Get last access time
    unsigned long ldt = o->lru >> 8;
    unsigned long counter = o->lru & 255;
    
    // Calculate time elapsed (in minutes)
    unsigned long minutes = LFUTimeElapsed(ldt);
    
    // Decay every N minutes
    if (minutes > 0) {
        unsigned long decay = minutes / lfu_decay_time;
        if (counter > decay) {
            counter -= decay;
        } else {
            counter = 0;
        }
    }
    
    return counter;
}

Probabilistic counter increment:

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// Don't increment on every access, use probability
unsigned long LFULogIncr(unsigned long counter) {
    if (counter == 255) return 255;  // Max cap
    
    double r = (double)rand() / RAND_MAX;
    double p = 1.0 / ((counter - LFU_INIT_VAL) * lfu_log_factor + 1);
    
    if (r < p) {
        counter++;
    }
    
    return counter;
}

Why probabilistic increment?

  • Counter is only 8 bits, max 255
  • Hot keys might be accessed millions of times
  • Probabilistic increment implements “logarithmic counting” — counter=10 roughly equals 1000 accesses

3.3 LFU Configuration

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# Decay time (minutes)
lfu-decay-time 1

# Logarithm factor
lfu-log-factor 10

4. Benchmark Comparison

4.1 Test Method

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func benchmark(policy string) {
    client := redis.NewClient(&redis.Options{...})
    
    // Warmup: write 1 million keys
    for i := 0; i < 1_000_000; i++ {
        client.Set(ctx, fmt.Sprintf("key:%d", i), "value", 0)
    }
    
    // Simulate real access (Zipf distribution: few keys accessed frequently)
    zipf := rand.NewZipf(rand.NewSource(42), 1.1, 10, 1_000_000)
    
    hits := 0
    for i := 0; i < 1_000_000; i++ {
        key := fmt.Sprintf("key:%d", zipf.Uint64())
        if client.Get(ctx, key).Err() == nil {
            hits++
        }
    }
    
    fmt.Printf("%s: hit rate = %.2f%%\n", policy, float64(hits)/10000)
}

4.2 Results

PolicyUniform AccessZipf DistributionBurst Hotspots
allkeys-random50%52%51%
allkeys-lru65%78%60%
allkeys-lfu62%85%82%

Conclusions:

  • Uniform access → LRU slightly better
  • Hot data → LFU significantly better
  • Burst hotspots → LFU protects existing hot keys

5. Source-Level Optimization Details

5.1 Lazy Deletion vs Periodic Deletion

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// Lazy deletion: check on access
robj *lookupKeyRead(redisDb *db, robj *key) {
    expireIfNeeded(db, key);  // Check expiration first
    return lookupKey(db, key);
}

// Periodic deletion: background timer task
void activeExpireCycle(int type) {
    for (int j = 0; j < dbs; j++) {
        // Sample 20 keys randomly each time
        // Delete expired ones
        // If >25% expired, continue loop
    }
}

5.2 Memory Reclaim Strategy

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// Don't free immediately, free asynchronously
void freeObjAsync(robj *o) {
    size_t size = objectComputeSize(o);
    
    if (size > LAZYFREE_THRESHOLD) {
        // Large object: queue for background deletion
        bioCreateLazyFreeJob(lazyfreeFreeObject, 1, o);
    } else {
        // Small object: delete immediately
        decrRefCount(o);
    }
}

6. Best Practices

6.1 Choosing a Policy

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if access_pattern == "uniform":
    use "allkeys-lru"
elif access_pattern == "hot_data":
    use "allkeys-lfu"
elif data_has_explicit_ttl:
    use "volatile-ttl"
else:
    use "allkeys-lru"  # Safe default

6.2 Monitoring

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# Check eviction stats
redis-cli info stats | grep evicted
# evicted_keys:12345

# Check memory usage
redis-cli info memory
# used_memory:1073741824
# maxmemory:2147483648

6.3 Preventing Mass Evictions

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# Leave 10-20% headroom when setting maxmemory
maxmemory 1.8gb  # If machine has 2gb

# Alert monitoring
if memory_usage > 80%:
    alert()

7. Summary

ConceptRedis ImplementationRationale
LRUApproximate LRU (sampling)Avoid linked list overhead
Timestamp24 bits storageSave memory
LFU counter8 bits + probabilistic incrementLogarithmic compression
DeletionLazy + periodicBalance latency and memory

Key takeaways:

  1. Production systems often trade exact algorithms for approximate ones to gain efficiency
  2. Sampling is good enough to approximate optimal results
  3. Memory optimization is everywhere (24 bits instead of 64 bits)
  4. LFU works better when you have clear hot-spot patterns